Update Sneak Peak: Balance Changes

by TheAlmightybro

Hey brawlers! A new update is upon us, and today Supercell released the first sneak peek: balance changes. This round of balance changes includes Star Power changes, game mode changes, and the much-requested…Leon nerf! Read on to find out what changed, and stay tuned for more sneak peeks!


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  • Nita – Increased Star Power Healing from 300 to 500
  • Brock – Increased Star Power Damage per second from 240 to 300
  • Bo
    • Decreased Star Power visibility range from 6 tiles to 4 tiles
    • Increased Main attack damage from 420 to 480
  • El Primo – Increased Star Power Damage from 600 to 800
  • Barley
    • Increased Star Power Healing from 200 to 300
    • Increased Main attack damage per second from 600 to 640
    • Increased Super damage per second from 480 to 640
    • When throwing the Super close to Barley the spread of the bottles is now much larger. Also, the damage from the Super’s different bottles do not stack anymore.
  • Poco – Increased Star Power Healing from 400 to 500
  • Darryl
    • Increased Star Power shield protection from 30% to 40%
    • Increased Main attack damage per shell from 260 to 280
  • Tara
    • Increased Star Power Pet damage from 200 to 400
    • Increased Pet health from 2000 to 2400
  • Leon
    • Decreased Super invisibility time from 10 seconds to 8 seconds
    • Decreased main attack damage form 500 to 460 (at close range)
  • Mortis
    • Increased Main attack and Super damage from 800 to 900
    • Star power no longer leaves a green skull, instead, when Mortis defeats a Brawler he instantly gains 1800 health.
  • Frank – Star power no longer leaves a purple skull, instead, when Frank defeats a Brawler he instantly gains a buff that increases his damage by 40% for 10 seconds
  • Rico – Increased Main attack damage from 280 to 300


  • Brawl Ball
    • Brawlers now spawn inside the goal
    • Kicking the ball without Super now consumes ammo
    • No more space behind the goal
  • Showdown
    • Player names are now empty instead of “???” at over 300 Trophies matchmaking score
    • Poison doesn’t deal damage instantly when it spawns or grows
  • Bounty – Game mode length reduced from 2m 30s to 2m
  • Raid Boss
    • Now shows when the next Boss rage stage is triggered
    • Added one more rage stage
    • Show in-game which difficulty you are playing
  • All Modes – Green bushes no longer grow back after 35 seconds

Check out the original post here. What do you guys think of these balance changes? Is Mortis going to be ruined in Brawl Ball? Is Piper’s Star Power gonna be underpowered with the grass not growing? Let us know! Thanks for reading, brawl on!

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